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Old Sep 07, 2005, 07:29 AM // 07:29   #1
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I am just wondering is a ranger fun? i had never try that b4,ppl who try that and they seem sucky....pls let me know...

Which combination sld i choose for being a ranger?

help much appciated..thx
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Old Sep 07, 2005, 08:08 AM // 08:08   #2
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Being a ranger is definitely fun, it just takes a bit of time and effort to find the best combinations of attribute to suit your playing style.

Like every profession in GW, there are bound to be many people out there who are VERY bad at playing particular professions, however don't let that cloud your judgement as to whether a particular race is good or not.

As a ranger, you could build yourself primarily towards trapping, beastmastery or bowmastery along with other combinations as well as the many variations you could get from your secondary profession.

The best thing is to try it and find what's best for yourself.

I'm sure there are many GW rangers who will tell you the same: it is fun to be a ranger!
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Old Sep 07, 2005, 08:21 AM // 08:21   #3
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cool thx to u,but i would like a ranger with traps,bowmastery and another 2nd class attribute with expertise..but i cant make my mind wat 2nd class should i choose...

Last edited by rugal nuker; Sep 07, 2005 at 08:23 AM // 08:23..
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Old Sep 07, 2005, 08:22 AM // 08:22   #4
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ele or necro or mesmer...or hey warrior! maybe even monk!
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Old Sep 07, 2005, 08:26 AM // 08:26   #5
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Originally Posted by Mr Jazzy
ele or necro or mesmer...or hey warrior! maybe even monk!
u give me so much...how can i make my mind?lol
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Old Sep 07, 2005, 08:27 AM // 08:27   #6
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Originally Posted by Mr Jazzy
ele or necro or mesmer...or hey warrior! maybe even monk!

Exactly! There is no perfect one to go for. If you want a ranger, the best thing to do would be to choose the ranger to start and then play around pre-searing with all the secondaries.

That way you can find what could be an ideal secondary profession (and if not, once you get further in you can always change your secondary!)
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Old Sep 07, 2005, 08:30 AM // 08:30   #7
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i started a ranger today and made my 2nd prof an ele. its pretty good
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Old Sep 07, 2005, 08:31 AM // 08:31   #8
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Quote:
Originally Posted by aismailuk
Exactly! There is no perfect one to go for. If you want a ranger, the best thing to do would be to choose the ranger to start and then play around pre-searing with all the secondaries.

That way you can find what could be an ideal secondary profession (and if not, once you get further in you can always change your secondary!)
oooo....thx buddy,i will do that..thx much for the advise...GooD Luck to u.
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Old Sep 07, 2005, 10:34 AM // 10:34   #9
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**loves being a ranger**

killing things sneakily without getting up close? who wouldn't like that!!! lol.

i think ranger/ele or ranger/mes make the best combo... but it is all down to what YOU preferm not me.
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Old Sep 07, 2005, 11:06 AM // 11:06   #10
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by the way, trapping works very nicely in most of the PvE world. If you're leaning towards a trapper, Mesmer is best secondary. Since traps are easily interrupted, Mesmers have a couple interrupt prevention skills. Elementalists have one anti-interrupt skill as well, but less effective in my opinion.
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Old Sep 07, 2005, 11:06 AM // 11:06   #11
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I started a ranger/monk only so that I can get rebirth and resurrect, and because the ranger's skills are so neat that it would be a waste to place any attribute points elsewhere. I want a pet, and that with trapping as well as marksmanship leave not much room to be good in a secondary profession's skills.

But I may change my mind later, and switch when I get to the desert. Then I would consider an elementalist to specialise perhaps in earth magic for protection (and earthquake).
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Old Sep 07, 2005, 11:20 AM // 11:20   #12
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Originally Posted by rugal nuker
cool thx to u,but i would like a ranger with traps,bowmastery and another 2nd class attribute with expertise..but i cant make my mind wat 2nd class should i choose...
Remember, Expertise does not affect SPELLS. So, if you're thinking of an expertise-beneficial build, Warrior has the most compatible skills. Mesmers probably has the next most (they have a long line of stances, including the two inturrupt prevention stances), Elementalists benefit from glyphs, Necromancers from certain "touch" skills (probably bad for Rangers), and Monks with mostly some smite skills.

But as someone else here said, any secondary with ranger has it's benefits. The key is combining skills and point investment properly.
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Old Sep 07, 2005, 11:28 AM // 11:28   #13
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Originally Posted by galkraft
by the way, trapping works very nicely in most of the PvE world. If you're leaning towards a trapper, Mesmer is best secondary. Since traps are easily interrupted, Mesmers have a couple interrupt prevention skills. Elementalists have one anti-interrupt skill as well, but less effective in my opinion.
wat are the mesmer's skill to prevent interruption? pls post...thX
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Old Sep 07, 2005, 11:42 AM // 11:42   #14
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It definitely is. Especially in PvP... you can drive a warrior mad, prevent a caster from using spells and help out teammates when things get ugly with the right skills at hand.

Since the ranger is a very complex and challenging profession to play, there are - however - a lot of players out there who simply dont understand how to handle the ranger.

First of all, you're not a tank. Rangers, being long-distance-fighters, are most useful when there's a healthy amount of space between them and the actual battle. Especially since rangers deal more damage the higher they are relative to their target. So, if you evade the raging battle, run up a hill and shoot your arrows from this hightened position, you're most useful to your teammates.

If a warrior attacks you, use either Throw Dirt (blinds them) or Pin Down (Cripples them) and then run. If you're a good distance away, shoot him with poisioned arrows, while using Troll Unguent to compensate damage dealt to yourself. Interrupt his Healing Skills with Distracting Shot, which will also disable the interrupted skills for an awesome 20 seconds. I managed to kill a lot of warriors this way.

When one of your teammates, say the monk, finds himself in trouble, simply use Throw Dirt on the attacking Enemy - if it's a physical damage dealer - or cripple him so your teammate has a chance to run away.

I chose Elementalist as a second profession, Obsidian Flame being the only reason. Most players heal themselves when they're down to 15% HP and since OF deals incredible damage incredibly fast and incredibly instant, it's a wonderful away to quickly end a fight.

This is, of course, just one of many ways to play the ranger. Just keep in mind, that you're not a tank and that in PvE as well as in PvP you're a flexible assisting unit, meant to help your teammates and keep the overview. That's why the ranger is imho the most reliable target caller and widely referred to as "jack of all trades".
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Old Sep 07, 2005, 11:50 AM // 11:50   #15
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Quote:
Originally Posted by rugal nuker
oooo....thx buddy,i will do that..thx much for the advise...GooD Luck to u.

Thanks and good luck to you too - if you ever need a bit of help, whisper me in game: Aglaranna Sachs.
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Old Sep 07, 2005, 11:52 AM // 11:52   #16
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Quote:
Originally Posted by Aeneador Oree
It definitely is. Especially in PvP... you can drive a warrior mad, prevent a caster from using spells and help out teammates when things get ugly with the right skills at hand.

Since the ranger is a very complex and challenging profession to play, there are - however - a lot of players out there who simply dont understand how to handle the ranger.

First of all, you're not a tank. Rangers, being long-distance-fighters, are most useful when there's a healthy amount of space between them and the actual battle. Especially since rangers deal more damage the higher they are relative to their target. So, if you evade the raging battle, run up a hill and shoot your arrows from this hightened position, you're most useful to your teammates.

If a warrior attacks you, use either Throw Dirt (blinds them) or Pin Down (Cripples them) and then run. If you're a good distance away, shoot him with poisioned arrows, while using Troll Unguent to compensate damage dealt to yourself. Interrupt his Healing Skills with Distracting Shot, which will also disable the interrupted skills for an awesome 20 seconds. I managed to kill a lot of warriors this way.

When one of your teammates, say the monk, finds himself in trouble, simply use Throw Dirt on the attacking Enemy - if it's a physical damage dealer - or cripple him so your teammate has a chance to run away.

I chose Elementalist as a second profession, Obsidian Flame being the only reason. Most players heal themselves when they're down to 15% HP and since OF deals incredible damage incredibly fast and incredibly instant, it's a wonderful away to quickly end a fight.

This is, of course, just one of many ways to play the ranger. Just keep in mind, that you're not a tank and that in PvE as well as in PvP you're a flexible assisting unit, meant to help your teammates and keep the overview. That's why the ranger is imho the most reliable target caller and widely referred to as "jack of all trades".
hey thx for ur effort for posting a long post to informat me...but y not before the battle,set a trap on ur location,so that if a warrior rush to u trying to take u down,u can flee,because the warrior will walk into the trap and will become crippled...is that a good idea?
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Old Sep 07, 2005, 11:56 AM // 11:56   #17
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Quote:
Originally Posted by rugal nuker
hey thx for ur effort for posting a long post to informat me...but y not before the battle,set a trap on ur location,so that if a warrior rush to u trying to take u down,u can flee,because the warrior will walk into the trap and will become crippled...is that a good idea?

It is, but assume that in a lot of cases, the battle may move around, meaning that you are no longer protected from the trap you have set at the start. If a warrior goes for you, you could always throw dirt, then lay a trap beneath his feet - then back off to deal a lot of ranged damage while they flounder about blind.
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Old Sep 07, 2005, 11:58 AM // 11:58   #18
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Quote:
Originally Posted by aismailuk
It is, but assume that in a lot of cases, the battle may move around, meaning that you are no longer protected from the trap you have set at the start. If a warrior goes for you, you could always throw dirt, then lay a trap beneath his feet - then back off to deal a lot of ranged damage while they flounder about blind.
wooo..nice nice..THX EVERYONE
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Old Sep 07, 2005, 11:59 AM // 11:59   #19
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Originally Posted by rugal nuker
wat are the mesmer's skill to prevent interruption? pls post...thX
Mantra of Concentration- cancels 1 interrupt
Mantra of Resolve- cancels all interrupts for entire duration, but lose X energy or stance ends

then Ele's have Glyph of Concentration- your next spell cannot be interrupted

The problem with Mantra of Concentration, is if someone is trying multiple times to interrupt you from placing a trap or a spirit, 1 cancellation is not enough.

Mantra of Resolve will lose your energy fast if you're not careful with it

Glyph of Concentration takes a second to cast, and although it says spells only, I have heard rumor that it works on traps too. Obviously, i have not tried this one.

All useful, figure out which works best when.
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Old Sep 07, 2005, 12:02 PM // 12:02   #20
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Originally Posted by galkraft
Mantra of Concentration- cancels 1 interrupt
Mantra of Resolve- cancels all interrupts for entire duration, but lose X energy or stance ends

then Ele's have Glyph of Concentration- your next spell cannot be interrupted

The problem with Mantra of Concentration, is if someone is trying multiple times to interrupt you from placing a trap or a spirit, 1 cancellation is not enough.

Mantra of Resolve will lose your energy fast if you're not careful with it

Glyph of Concentration takes a second to cast, and although it says spells only, I have heard rumor that it works on traps too. Obviously, i have not tried this one.

All useful, figure out which works best when.
i think i will take mantra of resolve but i want domination magic...how?
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